Game
The Crawl (3d RPG Maker)
16 years ago

Z now in light, adapting stairs.


Lighting and fog now use Z values instead of just X & Y. Allowing lights to be raised up. Also lights can have negative values creating dark spots.

The stairs are a single object that samples its surrounding walls, pushes the ceiling up a space.

Still needed, a solid color ‘cap’ over the hole. At least for the bright stairs.

5d0c64ac6b89d.png

Going outside?

5d0c64b1e57fc.png

Is it night or just dark…



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What you all think

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Microsoft Windows XP Unprofessional (windows logo prototype)

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Super Sonic Pixel art.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?