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165
5 months ago

Zombies now track the player no matter where they go, and stop moving upon collision!

Slowly shaping up the survival vibes.

#Gamedev #Indiedev




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Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev

Working on different footstep sounds based on the tilemap. #gamedev

Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev

Cursor Update:

- The cursor keeps the same scale, regardless of the camera zoom.

- Each weapon has its unique cursor sprite.

- Added a little rotation flair for extra juice.

What do you think? #gamedev

Kikkerstein had a great day 1 at LVL UP EXPO!

If you’re in Vegas, come see us on day 2!

Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev