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Added multiple hit and death sound effects for the zombies, with random variations. What do you guys think? #gamedev
Working on different footstep sounds based on the tilemap. #gamedev
Made a small tweak to the footstep SFX, lowered the volume a bit, and fixed the transition between tile types #gamedev
We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!
Decreased the pitch of all sounds when the weapon wheel is open to enhance the slow-motion effect. What do you think? #gamedev
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Replaced all weapon fire sounds! Thinking about lowering the volume just a bit, what do you guys think? #gamedev
Cursor Update:
- The cursor keeps the same scale, regardless of the camera zoom.
- Each weapon has its unique cursor sprite.
- Added a little rotation flair for extra juice.
What do you think? #gamedev
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev
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