IMPORTANT STUFF:
· Hiding feature is now fully implemented and working properly.
· Zombies are now smarter (smart is still an over statement).
· Added mechanic to keep track of objective progress.
· Implemented more linear story telling.
· Added checkpoint in forest.
WHY IS HE TELLING US THIS?:
· Added missing collision attributes to various objects.
· Brightened the house as well as reduced the wind noise inside and outside of the house.
· Fixed main menu music, was not looping.
There is lots more I wanted to pack into this update but I need to hit the sack I’ve been at it all day. I just wanted to make sure you guys had a more coherent version of the game. Try to look past the light glitches in the house, I’ll be working those out tomorrow.
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