I’ve spent some extra time this week implementing the final few features. Most importantly: health/ammo systems and different weapon configurations. We’ve got a new menu screen that’s still in the works, a new logo, some music, and I threw in a machine gun for good measure.
The next step is to flesh out the game mechanics, add some varying enemies, and then start building the game world and story.
Play it here: http://gamejolt.com/games/arcade/attack-of-the-zombits/19534/
Changelog:
Add: You can now die. Try not to. Health bar is in top left.
Add: You also run out of bullets, expect to do this a lot. Ammo management is going to be key.
Add: Machine gun weapon, because I want you to waste your ammo(it has a much higer fire rate than the pistol).
Add: A new intro/menu screen - currently just plays a little WIP cutscene and lacks any real substence, but meh.
Add: Information bubbles, similar to character talk bubbles but bigger and more annoying.
Change: Completely rebuilt animation code to allow for adding of new weapons. Less hard coding, more fun. Yay.
Change: Pixel rounding has been turned off, resulting in much smoother gameplay performance. This makes the elevator and walking less jittery.
Bug fix: I finally fixed the mobile controls to work like the desktop version(again).
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