

Loading...Their soldiers are arriving!
An example of my hedge tool.
Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.

Not only does TDM now have a Twitter account it now has a teaser! Watch it here! https://youtu.be/xX74Ob6R3AQ










The zombies are coming...Choose your seeds!
Videogame: Plants vs Zombies
Program: Zbrush
Retopology: Autodesk Maya
Render: Cycles (Blender 3.2)
Textures: Substance Painter
#renders #plants #videogames #classics #blender #3dart #3dmodeling #zombies
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Loading...Here is part 2 of my map tools: A hedge.
Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.

One of the first levels the player will explore is their hometown, a seaside village. This is the first draft at that tileset!

LET’S-A GOOOOOOOOOOOO
I know I’m extremely late to Mario Day but… I just wanted to share this with all of you :]
I hope you enjoy this and have a good day/night !
Part 1 of my map making tools I am currently working on: A fence.
I use the path node in Godot. Along this path I place fence segments. The number of segments needed (especially for curves) is determined automatically to improve performance.















