
Post about Strategy games!
Part 3 of my map making toolbox shows my simple little forest tool.
Instead of placing each tree individually or drawing a new area each time, I simply define an area where trees are randomly placed.

Loading...Как вам? Мы всё ещё продолжаем работать над TS Unity!!!!
#TS #Unity #Indiegames #Russia #Russiangames

Loading...They attack! Quick, upgrade your units!

Loading...Their soldiers are arriving!
An example of my hedge tool.
Any paths are possible. Not only bushes but also small trees can be placed along the path automatically. These are randomly rotated on their position.

Not only does TDM now have a Twitter account it now has a teaser! Watch it here! https://youtu.be/xX74Ob6R3AQ
https://youtu.be/xX74Ob6R3AQ
https://youtu.be/xX74Ob6R3AQ
https://youtu.be/xX74Ob6R3AQ










The zombies are coming...Choose your seeds!
Videogame: Plants vs Zombies
Program: Zbrush
Retopology: Autodesk Maya
Render: Cycles (Blender 3.2)
Textures: Substance Painter
#renders #plants #videogames #classics #blender #3dart #3dmodeling #zombies
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Loading...Here is part 2 of my map tools: A hedge.
Along a definable path I place objects like hedges or bushes at random but regular intervals. I align the objects along the path.

























