Undertale
Post about Undertale!

Day three-"Easy/Hard mode"

Spamton, HEHEHEHEHE!!

What about game?

I'm making higher-quality sprites and animations, but coding is longest part (I don't have enough experience for what I want add to game).
EXTRA
(I'm also working on several other projects, so development will be bit delayed)

Two months without a post, OH NOOOO!

*ahem* Why did this happen? Hmmm...

I've had lot studying (and exams), work, and personal life (that's all true, honestly), and I've also been taking break from games and social media.

UNDERTALE Hard Mode: Director's Cut - v1.08 Patch HOTFIX

Quick fix of a weird bug where you cannot use [X] to slow move on Shindoggo's battle after hugging him. Also a few weird issues with the Wrist Protector setting in the Extras menu. See you all!

Sans drawn for the first time in 3.6 billion years.

so good→https://www.bilibili.com/video/BV1Nb421p7e3/

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Optimized dashing.

(Made it feel more like DELTARUNE)

Plans to release it in the full version.

This isn't an update, it's more like a rant post.

And yeah, thanks for 300 views!

(Screenshot from Undertale - Green)

About main menu, i think i need to lock in on engine, so i will make menu like in deltarune(Example you can see on screenshot). Why? Because who cares what menu in game looks like, more important what IN the game. #ut