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" In the familiar darkness, Voldo welcomed his moment of bliss..."

Character: Voldo
Videogame: Soul Calibur

Program: Zbrush 2020
Retopology: Autodesk Maya
Textures: Substance Painter
Render: Cycles (Blender 4.0)

#renders #blender #3d #3dart #zbrush

Maria Day 03 progress updates.
More face edits and temp hair update.
#Maria #Robotnik #AlylaBrowne #Sonic #Shadow #SA2 #SonicMovie3 #FanArt #CC4 #Zbrush

https://youtu.be/ju6tuGxgcBM

https://youtu.be/ju6tuGxgcBM
https://youtu.be/ju6tuGxgcBM
https://youtu.be/ju6tuGxgcBM
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Working lip sync, model is still pretty crude and the face morphs far from perfect but need to keep moving.

The test clip
https://youtu.be/D5oCd6gCvHE

#ShadowTheHedgehog #WIP #Unreal #CC4 #iClone #Zbrush

Sonic Movie Character Development - Shadow Day 032 - Results
This is a short recording of today's results for lip sync and facial morph testing on Shadow - the actual session video will drop 5 or 6 days from now depend...
https://www.youtube.com/watch?v=D5oCd6gCvHE

RUN…

Characters: RED

Videogame: NES Godzilla (Creepypasta)

Program: Zbrush

Retopology: Autodesk Maya 2020

Textures: Substance Painter

Renders: Cycles (Blender 4.0)

#renders #terror #characters #blender #zbrush #creepypasta #horror #fanart #fan3d #3d

After catching up from the broken mesh incident on day 3 back on to some more face refinements and checking that expression rigging is still in tact and functioning ok so far.
https://youtu.be/DHNfEP2b1FM
#CC4 #Shadow #Zbrush

Sonic Movie Style Character Development - Shadow Day 005
Out of the mesh vert snap error backtracking and back on to refinements in Zbrush. Managed to manually re-align as best I could both left and right side of t...
https://www.youtube.com/watch?v=DHNfEP2b1FM