All Posts in Mary's Arcade

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Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

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Coming soon to my youtube channel

Edit: https://youtu.be/d698wWLFQWk?si=r9FHyMcTiEFAkBvL

https://youtu.be/d698wWLFQWk?si=r9FHyMcTiEFAkBvL
https://youtu.be/d698wWLFQWk?si=r9FHyMcTiEFAkBvL
https://youtu.be/d698wWLFQWk?si=r9FHyMcTiEFAkBvL

New office + hallway designs

WIP Showroom updated + shutter design

Dark Shift at Team Light Productions Po updated "true form"

Teaser 1, featuring Nathan (the dreadybear of the game) in a parody of this GSAF teaser

WIP Dining room/show room for the GSAF/FNATAS R styled game

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

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⚠️ disclaimer - second image has blood in it ⚠️

PO PUNCH

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.