Development in TheRedEncryption's Games
for TOREADOR's intro scene should i follow this style of pixel art (2x2 pixels for more detail) or have cutscenes in actual 3D modeled rooms? (of which i will use the pixel art and then transition to the models after i release/polish the alpha build)
no promises exactly but i hope to have a working alpha/demo for TOREADOR sometime before mid-September, so stay tuned! i will try my hardest to at least make a bare minimum that i will then polish before spooky season; that is the plan by which i will try
im gonna be honest the real reason that i havent been posting TOREADOR progress is because i've been working on things that are either not "tangible" or stuff that'd spoil the entire thing... which is why this page seems dead even tho its not
i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo
its whatever because it makes the part select menu look better btw so does it really matter? nah
friendly reminder to lobby Roblox for a better rendering engine for mobile users as TOREADOR on mobile does NOT look good at all (this is maximum graphics settings)
guys i swear ive been working on TOREADOR instead of doing weird things like "useful life preparation" and whatnot, but jokes aside i've passed the second plateau of stagnation and am now en route to the next big jump.. lots ahead of me still... eeyikes!!
new thumbnail alert, figured it was time to switch from the old thumbnail, which didn't even accurately reflect the title of the game (it said "Oh, TOREADOR!") so now this thumbnail is in place!