Development in TheRedEncryption's Games
I got things brewing... but the haters will sabotage me if i say what things i got brewing...
if you wanna support this game for free and want to be included in the credits when the alpha releases in September, make sure to follow! i would appreciate it!
gawddamn ppl be sleeping on roblox materials THE GLASS REFRACTS, YALL!!!
anyways with the fuses added i can continue pretending i have the main gameplay loop done (do i? thats a great question!!!!!!)
i finally modeled the thing i put off modeling for no reason whatsoever!!! chat!!! you proud of me!!???
individual fuses coming soon, but you really only need to replace one (i dont want this fuse side quest to get in the way of fire gameplay!!!)
for TOREADOR's intro scene should i follow this style of pixel art (2x2 pixels for more detail) or have cutscenes in actual 3D modeled rooms? (of which i will use the pixel art and then transition to the models after i release/polish the alpha build)
no promises exactly but i hope to have a working alpha/demo for TOREADOR sometime before mid-September, so stay tuned! i will try my hardest to at least make a bare minimum that i will then polish before spooky season; that is the plan by which i will try
im gonna be honest the real reason that i havent been posting TOREADOR progress is because i've been working on things that are either not "tangible" or stuff that'd spoil the entire thing... which is why this page seems dead even tho its not
i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo
its whatever because it makes the part select menu look better btw so does it really matter? nah
friendly reminder to lobby Roblox for a better rendering engine for mobile users as TOREADOR on mobile does NOT look good at all (this is maximum graphics settings)