Changelog in Unsandboxed

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Some changes have been made to the colour options for custom blocks:
- Category colours now work with high-contrast and dark mode
- You can now use a colour picker to select any colour you want

I'm proud to announce that custom hat blocks are available on the live build!


Unsandboxed is really broken right now. I doubt anyone is using it actively but just in case, bear with us.
We're refactoring a lot of stuff on the live build and turns out it was a lot more broken than we expected.

Unsandboxed is now up to date with TurboWarp.

Also I want this to be clear: work has been done to merge upstream commits with TW which is why I'm not going to add the new block just yet.
I haven't forgotten about Unsandboxed, my life is just busy and very miserable.
Im pushing out a little experiment onto the live build.

Unsandboxed jank that I could fix anytime but I can't be arsed #1: This block is broken*

After a fair few issues with oversights and bugs, it's believed this iteration of the "next" compiler is most functional.
I urge you all to try it out on https://experiments.unsandboxed.org/.
People who find bugs will receive the "loves sand" role in Discord.

FPS selection is now a sub-menu.
On a more technical level, the entire "Edit" menu has been made into its own component because it was frustrating to work with. I might do that with the File menu too.

Another neat thing I implemented in light of the recent change to default project settings: If you load a project from Scratch or TurboWarp into Unsandboxed, it will automatically squash the stage to 480:360 and change the FPS to 30