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Remake of Night in the Swamp from Vectorman 2 (oops, it crashed in middle of cover)

after months of inactivity, i just got back to working on Vectorman Remastered game. Since i am adding gamepad support, i am going to recode EVERYTHING from scratch. The current code isnt working right

These are some design concepts of what Vectorman would look like in the third game in 2002, but on the final build version in 2003 sega wanted to give Vectorman the same Reboot treatment that they did to JSRF, Altered beast, Golden Axe, Shinobi & More...

Since everyone chose current control scheme that will be used in Vectorman Remastered, i'll keep as it is, or might create control profiles incase if someone wants to play with keyboard only or gamepads

[Poll]

Since i can't figure out how to make control scheme for Vectorman Remastered, so i made two. Y'all can choose what scheme suits game more

  4 votes Voting finished