💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here
I honestly really hate that I keep ranting on this issue but I honestly can’t help it anymore
But like real question, I’m not gonna do it but I actually am curious
And I’m sorry that I keep on sounding negative, this thing gets on my nerves a lot
Litterally came up with a new idea for a world, can’t actually start developing it because OF THE FREAKIN LAYERING
I just wish a cosmic ray would blast my computer magically restructuring the code making it do what I need it to do
Whenever and if I can get this game out of Development He’ll I’ll do some fun stuff with it and actually enjoy doing it, instead of making my brain almost explode every time I see a list


Still trying to figure this out lol nice more,
Understanding why it works, easy
Trying to actually do it, extremely hard for me for some reason
I still do not understand how the heck can I get the object with the highest Z and/or highest Y to be on top and in front of everything without causing any stupid crap happening in between everything
And I really hate working on the layering again, it feels like the thing I did before was the only way to do it, but it’s still got a major flaw with it(the entities sometimes straight up being behind the tiles at times, I hate working with this
Yeah I still need to revamp the layering again, it’s still not as flawless as I thought and instead of doing the listing separately I may have to do it in one list,
Now I just gotta figure out how to prevent those stupid headaches from returning
So uhh, apparently GJ's famous Saturday Breakdown happened! As usual, but somehow I did manage to post somethin
So uhh check that out if you haven't/want to
https://gamejolt.com/p/the-layering-works-mostly-fine-there-s-st…

The layering works (mostly) fine, there's still some issues with it, but that involves with just changing a few stuff up, shouldn't be too bad but I don't really care about it rn,
Anyways new Enemy WIP, hope you like crab cakes

Just in case if people are curious on what I'm trying to do, it's something like this, where like the player's over the floor tiles and to the front of the tiles upward, but is below the tiles on top and behind the tile in front of it


