💬🗣️ General in Bryant's Revenge Community & Updates

Post thing here

I might change up the player vectors… once again

Not majorly? Idk

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Rough Level thing

I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it

Might show to YT

2025 is the year for lost media

Two Games, two progress stuff,

Can only post on one gamepage, so I choose neither

Okay... I realized another problem that's causing the depth sort to lag so much, JSON.

Apparently using JSON in something that needs to be constantly kept up is extremely laggy instead of using vanilla, so uhh yeah, I'm gonna have to remove it

I think I have an idea onto how I can optimize sorting, I might have to group some things with similar positions together so I can reduce the amount of checks as much as I can

Okay so basically instead of using my own custom block switching out for a vanilla one, that actually makes a big difference, there’s still a bit of noticeable drop, but it’s a lot less than before thankfully

Still this is gonna be a pain

After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

I’m realizing the depth sorting can be pretty laggy and I gotta figure out a way to optimize it while at the same time not making it implode

I knew I had to return to this but it was sooner than I thought

Watching back on my gameplay I realized I somehow beat this challenge without Crucifying anyone