All Posts in GameMaker Studio 2



Finished the 23rd video of Shaun Spalding's action RPG tutorial
The detection code has been updated to be an area instead of a point. It also thoroughly checks through a list of instances inside the area


Finished the 22nd video of Shaun Spalding's action RPG tutorial
The player can now throw objects, though not upwards due to the detection code. Their next video will refine the detection


Finished 1up Indie's tutorial on segmented enemies
I made a segmented snake that follows the mouse pointer


Finished the 21st video of Shaun Spalding's action RPG tutorial
Video covered writing code in order to lift objects. Throwing them will be covered later


Finished the 20th video of Shaun Spalding's action RPG tutorial
This tutorial covered creating transition effects like slide and fade


Finished the 19th video of Shaun Spalding's action RPG tutorial
Used global variables to set up an object that handles room transitions


Finished 1up Indie's quick tutorial video on spawners
Created an object that spawns different cans. The cans will then be destroyed once they fall in the lava


Finished the 18th video of Shaun Spalding's action RPG tutorial
The plant fragments are now programed to spawn from destroyed plants


Finished the 17th video of Shaun Spalding's action RPG tutorial
Plant fragments have been created to spawn in an random frame and direction; disappearing after some time. They are not yet programmed to spawn from the plants


Finished 1up Indie's quick tutorial on camera rotation
Simple rotation using camera_set_view_angle() and an increasing variable. With some experimentation, this could be useful 🤔