All Posts in GameMaker Studio 2

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Finished the 23rd video of Shaun Spalding's action RPG tutorial

The detection code has been updated to be an area instead of a point. It also thoroughly checks through a list of instances inside the area

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Finished the 22nd video of Shaun Spalding's action RPG tutorial

The player can now throw objects, though not upwards due to the detection code. Their next video will refine the detection

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Finished 1up Indie's tutorial on segmented enemies

I made a segmented snake that follows the mouse pointer

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Finished the 21st video of Shaun Spalding's action RPG tutorial

Video covered writing code in order to lift objects. Throwing them will be covered later

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Finished the 20th video of Shaun Spalding's action RPG tutorial

This tutorial covered creating transition effects like slide and fade

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Finished the 19th video of Shaun Spalding's action RPG tutorial

Used global variables to set up an object that handles room transitions

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Finished 1up Indie's quick tutorial video on spawners

Created an object that spawns different cans. The cans will then be destroyed once they fall in the lava

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Finished the 18th video of Shaun Spalding's action RPG tutorial

The plant fragments are now programed to spawn from destroyed plants

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Finished the 17th video of Shaun Spalding's action RPG tutorial

Plant fragments have been created to spawn in an random frame and direction; disappearing after some time. They are not yet programmed to spawn from the plants

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Finished 1up Indie's quick tutorial on camera rotation

Simple rotation using camera_set_view_angle() and an increasing variable. With some experimentation, this could be useful 🤔