
Finished the 22nd video of Shaun Spalding's action RPG tutorial
The player can now throw objects, though not upwards due to the detection code. Their next video will refine the detection
Next up
For day 1079 of coding, I have altered some of the conditions for the text display in order to ensure the display works at select areas
For day 1080 of coding, I made a new variable for readability. I've also noticed a strange occurrence with the title fade
For day 1078 of coding, I fixed the room check so that it would not crash the game this time
For 1088 of coding, I have fixed the transparency detection for the Christmas Tree
For day 1082 of coding; I attempted to alter the conditions to stop the endless title fade, but no real progress yet
For day 1083 of coding, it looks like I got the title fade to work properly now
For day 1085 of coding, I made sure that the text actually fades instead of blinking out of existence
For day 1084 of coding, I thought I would try shortening the fade time for the title. I think I like the faster fade
For day 1086 of coding; to celebrate Christmas, I made a animated Christmas Tree.
Merry Christmas Everyone
For day 1087 of coding, I thought it may be a good idea to keep the Christmas Tree for a later purpose. So far, I have allowed transparency when going behind it. I will need to adjust parameters












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