All Posts in GameMaker Studio 2



Finished the 2nd video of Shaun Spalding's turn based battles tutorial
This tutorial covered setting up and drawing data onto the boxes below


Finished the 31st video of Shaun Spalding's action RPG tutorial
Player now has a death animation, along with a transition afterwards


Applied the hurt player function to the spinning blades, and have the game restart when the player's health reaches zero


Finished the 30th video of Shaun Spalding's action RPG tutorial
The slime can now hurt the player with the later showing feedback


Finished the 29th video of Shaun Spalding's action RPG tutorial
Created a health meter on the upper left corner. Cannot take or recover damage yet though


Finished the 28th video of Shaun Spalding's action RPG tutorial
This short video covers programing a death state for the slime once its HP hits zero


Finished the 27th video of Shaun Spalding's action RPG tutorial
The slime enemy can now receive damage and knockback


Finished the 26th video of Shaun Spalding's action RPG tutorial
The slime can now do a small jump attack, though it doesn't do anything else right now


Finished the 25th video of Shaun Spalding's action RPG tutorial
The slime now follows the player when close by, and stop when far away


Finished the 24th video of Shaun Spalding's action RPG tutorial
Created an enemy parent object for enemies to draw code from. I've also made a slime enemy that only wanders about right now