All Posts in GameMaker Studio 2

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Finished the 2nd video of Shaun Spalding's turn based battles tutorial

This tutorial covered setting up and drawing data onto the boxes below

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Finished the 31st video of Shaun Spalding's action RPG tutorial

Player now has a death animation, along with a transition afterwards

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Applied the hurt player function to the spinning blades, and have the game restart when the player's health reaches zero

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Finished the 30th video of Shaun Spalding's action RPG tutorial

The slime can now hurt the player with the later showing feedback

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Finished the 29th video of Shaun Spalding's action RPG tutorial

Created a health meter on the upper left corner. Cannot take or recover damage yet though

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Finished the 28th video of Shaun Spalding's action RPG tutorial

This short video covers programing a death state for the slime once its HP hits zero

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Finished the 27th video of Shaun Spalding's action RPG tutorial

The slime enemy can now receive damage and knockback

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Finished the 26th video of Shaun Spalding's action RPG tutorial

The slime can now do a small jump attack, though it doesn't do anything else right now

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Finished the 25th video of Shaun Spalding's action RPG tutorial

The slime now follows the player when close by, and stop when far away

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Finished the 24th video of Shaun Spalding's action RPG tutorial

Created an enemy parent object for enemies to draw code from. I've also made a slime enemy that only wanders about right now