
Finished the 27th video of Shaun Spalding's action RPG tutorial
The slime enemy can now receive damage and knockback
Next up
For day 852 of coding, I tried putting in another condition to ensure that the objects don't spawn in the walls. I think that it works most times, but needs further testing
For day 853 of coding, I refined the code some. Now it seems that some rocks are sometimes placed at the map's border
For day 859 of coding, I made the east and west exits as well. It does look a bit weird, but that can be updated easily. I'm just glad it works
For day 858 of coding, I have made some adjustments with the forest exit
For day 856 of coding, I have put in a fail-safe for the objects that will have them self-destruct if spawned on a wall. It looks like it's working so far
For day day 855 of coding, I tried having the code that flags the sections as walls run twice to catch any stragglers. It did not work
For day 860 of coding, I made the south exit for the forest
For day 851 of coding, I have found and removed an unwanted local variable from the object spawning code
For day 854 of coding, I have found out why the small rocks are appearing in the wall. It looks like the area they appear in are flagged as floor when they should be walls. I'll now need to figure out how to fix it
For day 857 of coding, I am working on a sprite for the exits. I will need to make adjustments for it to work as intended
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