Mindhive: Wilds in WyvernScale Hub

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(Game Spoilers) Current development summary for the month of "February"
Development Update 2/28/2024
- 3/4 Regions are now finished
- Fire Dungeon w/boss has been finished
- Melbourne region completed
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- Details phase starts next month
- Currently only 5 quests are done, lots more are being worked on.
I still have a lot of time before v1.0, so I'm reworking the magic system! Instead of skills being locked behind leveling, you can now purchase "Techniques" and "Artifacts" that allow you to get skills anytime in the game in new witchcraft shops!
For the future of the game, We will no longer be using "VisuStella MZ" plugins. This paves the way for a truly tailored Wilds experience! By reducing our reliance on plugins, We gain more control over the game's systems and create features that fit.
Aelius: The Forgotten Knight... a knight chosen by his father to watch after the spire.. however.. his father did not return.

Mindhive: Wilds Development Spotlight
The Fiery Cascades are a new location, illuminated only by lava, this dark cave network is full of goodies.
The first dungeon of the game is finished, along with a new boss theme.
Mindhive: Wilds will ship with a boss rush mode named "Vitilixr Rush"

As the Mindhive: Wilds soundtrack grows towards release, the essence of the wilderness grows louder.
In RPG games, the customization of your character is an important aspect. So I'm announcing "Paints" similar to Terraria's dye system, these paints will color your characters clothing.
Arriving with Mindhive: Wilds!