engine-development in The Retour Framework Project Community (RTF)
We would personally like to thank you for your patience regarding the development of Retour Framework V2A.
We've been hard at work, and to thank you people for your patience, we are working on a side project alongside the new update.
Stay tuned!
Me and @Nerd_Metall have been hard at work improving the engine to be more accurate and have less slowdown. Progress is moving along nicely!
Small feature we've added: You can "run up against walls" much like in the original games now. You're welcome.
Retour Framework v2, a Mega Man engine built in Scratch, promises to deliver many promising features.
We cannot ensure character duplication is one of them, but you get the idea.
So you people are still wondering if conveyors work, huh? Let's find out...
do you think that when this guy gets pushed into the wall of the conveyor, he'll glitch out and zip to the top of the floor
You've probably experienced this glitch once or twice, haven't you?
Either way, you'll be glad to know our team is working hard on this next patch, and we plan to have this glitch erased from RTF very soon.
Stay tuned.
A new patch for RTF Version 2 is being made, which will (hopefully) improve upon disregarded flaws and quality-of-life changes.
Here's a new Pause screen (straight from MM10).
We're hard at work making new touches and additions to the RTF engine.
Although we've patched this glitch, here's a never-before seen sneak peak of Rush launching you into orbit.