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OP-EST SYNERGY IN GAMING HISTORY LMAO

(yeah and will be fixed in the next update along with faulty shovel)

Guys I finally managed to upload alpha 0.0.6!!!

It's already 23:00 for me so I'll make a dev log tomorrow.

gn~

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zombie animations are finished.

I plan to upload a test version (I'll called it alpha 0.0.6) the day after tomorrow.

zombies embiggened, bugs fixed, effect rendering is improved(if you look closely at the last post, there was a blue rectangle around the chilled zombie), such a great day.

*proper* zombie in game

edit: lol the zombie is frigginly smol (like old version like pvz 8-bit) so I will make it bigger today

Zombie.

I have finished basic zombie properties (yeah I just make a test zombie that look like a rectangle with no animations but can walk, eat and die and whatsoever as shown in the last post).

What should I make now then?

  6 votes Voting finished

Milk pea

shoots milk that buff zombies(+50HP, 30%speed, 30%atk (calculated from the original stat) for each milk), but kills the zombie the fifth time the zombie drinks(get hitted by) the milk (they are too full, apparently)

(how much should she cost?)

  3 votes Voting finished
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Dev Dairy 5:

-add sun-shroom and fume-shroom

-'ugly dirt' particle and puff-shroom grow animation are now legit

-the lawn is larger(8 columns -> 9 columns)

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Dev Dairy 4:

-add puff-shrooms(now they can split after attacking for 20/40 times)

-fix the bug that may cause the game to crash in turbo mode

-sun graves drops sun now

-remove herobrine

yeah that's basically it

next: sun-shroom and fume-shroom