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Note: This is my game prototype, game jam, and experimental account. For full-featured games, visit my company account for Alkterios Games: http://gamejolt.com/profile/alkterios-games/362925/

This is the second prototype for Zen Danni. I have added a new mechanic and fixed some of the collision issues from the previous prototype. I also have added a level that shows how the mechanics can work together to solve various puzzles.

There are some collision issues that remain and the float mechanic is still not what I want it to be (there is a delay between floats).

I am interested in finding out if the mechanics are enjoyable and if you can see potential. As I stated in the previous prototype (http://gamejolt.com/games/action/9-zen-danni-prototype-1-prototype/37145/), this isn't polished, so please judge it based on the potential. I am planning turning this into a full-featured game for both Game Jolt and Wii U (which will be an enhanced edition with more mechanics added after I release the Game Jolt version). I am also thinking of making it look and play a lot like a Zen version of Mega Man (with little to none actual conflict and an emphasis on puzzle solving). Do you think that this has potential as a final product?

#30DayDev #60DayDev #90DayDev
#arcade



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