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What do you think?

This was wonderfully introspective, the discussions held between the main character and the people they encountered really made me think about my own life and interactions with people. And I would imagine that is what this game is trying to achieve!

I didn't manage to help everyone leave this train to nowhere, but I did learn a lot about my own feelings towards how certain people behave, and this game is a great little self-therapy tool (even if that wasn't the original intention)!

Keep up the great work, this was a great little experience! =)

https://www.youtube.com/watch?v=9WU5Geu8IuI

I thought this a good game. I managed to help the lady you first meet by talking about her family and helping her feel better on my first run, i helped the teen who was mourning over the death of his friend, Chris, after the car accident on my 4th run, and helped the old poor looking guy with no friends because he was after a dream that drove him away from living his life on my 10th run. I'm still trying to see if i can make things go further with the figure you meet that tells you, "This conversation didn't matter"...i think this is a wonderful concept and the characters have interesting backgrounds. Good job!

An interesting short game in which the player is invited to have a conversation with several fellow commuters. Each has their own story, which I personally found relatable in different ways.

I made a let'splay video, please let me know if you have any objections :)
https://youtu.be/8tliDAhMPhQ

There was some thought put into this game i really enjoyed playing i do believe people should try this game out ill give this game 9/10

Such a deep story told by small fragments within each character, 8/10 such a great job guys!

In carriages you are tasked with talking to multiple strangers on a train who all suffer from something in their lives holding them back. As you talk you will find more about their stories though branching narratives but chance the risk of losing them often. Either you help them move on or you move on.

Carriages is a game made for AUT creative technologies within 6 weeks which had multiple changes made to it and a reasonably rocky development cycle. Luckily, we completed it before the deadline so here you go; Carriages.

5d09322475402.png

(this poster is the 3D model we used but not in-game footage)

5d093227d9d1a.png

Features include: Multiple endings, Multiple story arcs, 60fps

Available on both PC and Mac.

Run time is roughly 15 minutes

If you wish to get in contact with anyone who helped make Carriages, ask and I will happily give you a way to contact them (likely their tumblr page). Credits are in the game’s files.

Illiterate Gaems team:

Max Pirotais-Wilton:
Programmer, writer and co-director, dealt with a majority of Unity work, wrote character dialogue and influenced direction of game.
(https://bct-maxpirotaiswilton.tumblr.com/)

Nate O’Neill (aka Natjo):
Artist and writer, created 3D models, background sprites, poster, Gamejolt page guy and wrote character dialogue.
(https://aheterosexualmale.tumblr.com/)

Charina Racasag:
Artist, created character models and researched colour theory.
(https://charinar-bct.tumblr.com/)

Jordan Slack:
Researcher and director, researched topic and managed direction of game.
(https://subverted-void.tumblr.com/)

James Fletcher:
Programmer and writer, worked on Unity and provided tools for dialogue implementation (core mechanics).
(http://icantplaythis-bct.tumblr.com)

Ben Leader:
Animator, created animation for characters. Had strong directorial presence at the start of the project.
(https://benbct.tumblr.com/)

If you are unable to contact any of use via our Tumblrs (since we don't use them much) then DM me over Twitter: https://twitter.com/NatjoOfficial

#altgame #other #textadventure #narrative



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Alcohol Reference
Drug Reference
Comical Shenanigans

Version 1.12 is live. Max has made improvements to the UI scaling, reworked dialogue and a Menu has been added (WOO). Max warned that some stuff may be missing from the game so please report any bugs you might find.

Explaining why a narrative game has some of the characters seemed rushed; we had to present this at a public outing With many people attending. A shorter game was preferable. We might make it a little longer in the future, but it is unlikely.