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Tech demo of unity Dynamic Behaviour asset.
The player controls the black dot, the other ones all have different behaviours driven by scriptable object Acts and a fuzzy pattern matching state machine to find the best fit.
The Red and Pink dots kill the player, both will switch directions if the player is behind them but only the pink one can jump.
All the other dots are killed on contact with the player but all have different Acts in their list.
The player controls the black dot with the arrow keys, up for jump and q is suicide.
Destroying all the dots except the red and pink one or being killed by the red or pink dot resets the simulation.
Coming soon to the unity asset store!
#madewithunity #2Dplatformer #Ai #asset
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