![](https://m.gjcdn.net/game-header/950/898892-mzcezszc-v4.webp)
Comments (4)
this is good, reminds me of early 2016 fnaf fangames
as I say:it takes one interesting gimmick for a fangame that was subpar to become great.
and those monitor controllers are just the sort of things I’m talking about!
not to say that the game would be subpar without it.
Game Soundtrack
![ezgif-1-aa0e87beb9.gif ezgif-1-aa0e87beb9.gif](https://i.gjcdn.net/public-data/games/14/142/898892/media/game-description/ezgif-1-aa0e87beb9-ddvvwszw.gif)
DEMO RELEASE DATE: UNCERTAIN
![story.png story.png](https://m.gjcdn.net/content/750/32881650-j6ay53qq-v4.webp)
Welcome to "Fazbear's Fright"! "Where the fright never ends!"
September 27, 2001
You are a recently fired reporter of a news studio, you knew of their plans of firing you, so you made a plan B - get a nightguard job at the still unopened Fazbear's Fright - a restaurant / attraction that is horror oriented and serves desserts.
This job should be alright, but the company it's associated with - Fazbear Entertainment has some "dirt" on it, and there's a chance you can get the perfect info to get your previous job back.
![about.png about.png](https://m.gjcdn.net/content/750/32881659-giginvth-v4.webp)
Five Nights at Freddy's 3: What We Found is a #fnaf #fangame made by @NNightCat and is loosely based on "Five Nights at Freddy's 3" made by @realscawthon.
The art style wasn't exclusively based on the original, it was quite heavily influenced by the 2009 animated movie "9". The "What We Found" part of the game's name comes from the 3rd story from the book "Fazbear Frights: Gumdrop Angel" by the same name. Originally, a lot of aspects were to be based on that story, including the game's storyline, but, for the sake of originality, only a few things that were based on the story were kept - your double office and the building's layout.
The game was developed approximately since October 17, 2023, and it was originally made for a school project. For that reason, the controls were kept simple, using no buttons but only the mouse. If you're interested, even though it was presented in an unfinished state, it still got an A! Also, because I didn't want to use unoriginal music, this was my first experience making (what I consider) complicated music, that experience will come in handy with my later projects.
![credits.png credits.png](https://m.gjcdn.net/content/750/32881664-ds8jbqez-v4.webp)
Main developer:
@NNightCat
Quality supervisor:
Ubri
Music assistance:
Vlad Finger, Ubri
Voice acting:
@NNightCat , @JonatanPL
Beta testers:
@NNightCat , Ubri, Anya Kurakina, Julia Saraeva