
Comments

Five Nights at Yakko's 2
First and MOST importantly: MASSIVE credit to Scott Cawthon for FNaF and MASSIVE credit to Warner Bros. for Animaniacs, the show of all time.
Note this game is only made in scratch, so there may be many bugs, expecially since my playtesters did very little work.
Here is the link to Five Nights at Yakko's 1:
https://scratch.mit.edu/projects/898652404/
Note it is WAY lower quality, with many visual bugs, and forcing you to press the stop and start button after every time you die or win, annoyingly. DX
Thank you for playing my game!
Lastly, while future versions of the game will have subtitles, here's the list of how the enemies work, as it can be very hard to understand what Yakko is saying right now:
Wakko: Goes to your office, any door in his pathway will send him back to the beginning.
Dot: Will walk from the east hall to your door, shutting the door on her sends her back to the end of the hall, but turning off the power to your room when she attacks makes her leave entirely for longer.
New Dot: like the others, however her eyes glow in the North door right before she attacks and won't be visibile on the cameras while at your door.
New Wakko: goes from the west room to the south west room, in both of them you must power off the electricity to his room so he can't charge up. If he's in the south west room you must use both the south and far south door to keep him out and power him down, as 1 is not strong enough. Once he powers up and goes to the next room, he will never go back.
Brain: Brain randomly appears with his eyes glowing in 1 of the 4 eyes, you must shut that door for a second to send him back.
Pinky: Pinky moves around randomly and will make footstep noises when he gets near to your office. Shut off the power if he enters your office (note that just because you hear the footsteps of him getting close to your office does not make it certain he actually will enter the office.)
Mime: Mime sits behind you and gets closer while you're not looking, shutting off the power to your office reroutes it into the Mime, shocking him and sending him back over time.
Starbox: Starbox will appear in a random office in the cameras forcing you to shut off that room, if you fail, he'll appear in 1 of the 4 doors giving you a short window to shut the door on him.
Smakky: Smakky creates a pop up on your computer that if clicked on creates more, but pressing the "x" closes it. he can't kill you but if not all of the pop ups are closed after a certain amount of time he breaks your cameras for ~20 seconds. The pop up's timer is paused if the computer is turned off and turning the computer off for 10 seconds straight instantly closes all pop ups.
Chicken Boo: wanders to either the north door or the east door. Like New Dot, can't be seen when he's right at the door (only when walking through the halls.) however, instead of his face showing in the doorway like New Dot, a bird sound is played when he's at the door, so the only way to tell which door he's at before he arrives he watching which one he moves to before he's there.