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New to the game development show, and lately I have been throwing around a concept. What if there were a game with no monsters, no weapons, no jumpscares, and overall, no clearly told story. There would be a story mind you, but it would be up the players to decipher what they see in game. The only problem is interest. Who would want to play a game like this. Some would play it out of spite just because I say that its not fun. But that's not enough. I want to create a game that can break the mold of "action+story+CRAZY=game". No puzzles. No action. No adventure. No ... boredom
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Animated Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
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