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Geometry Battles has many triple A games systems like creating unit groups, units action queuing or same type units on screen select by double click on one of them.

There are 4 factions in game, every of them have 4 unique basic units, 3 advanced ones, 1 titan unit and 1 commander unit which have 2 active skills. Each faction also have many basic buildings with 4 unique defence structures

One of main features is gameplay rules and there are over 20 of them! Your can change your gameplay dramatically by changing players health amount, resources income, turning off some unit or building type, enabling flag point in detruction mode or disabling auras or rogue units on maps and many more!

Extended version of the game include:

-Fourth faction: Abstract

-5 more maps

You can find it here: https://hyperstellar-games.itch.io/geometry-battles

Version 1.1.2

Added:

-Turn off main menu background fight setting in options

-When using unit actions cursor changes to action icon

-Building structures snap mode (‘C’ while placing structures to change mode to snap, structures will move in half of their overlapping range segments for more symmetrical building option)

-Resources convertion ability by UI button [2->1] (after unlocking new resource branch step in research tree with option to turn it off in modificators)

-Additional camera movement type by getting cursor close the edges of the screen

Changed:

-How to play parted to sections for better readability

-Default Deflexin income increased 0.12 -> 0.14 [upgrades resource]

-Artileries better targeting (closest enemy)

Fixed:

-Sometimes can’t see auto skill button text on commander third faction skills panel and wrong font

-AI were making some of the upgrades despite of modificators disabling those

-Other small fixes

If you have questions or want to give feedback : 

Discord

You can also find me on twitter : 

My twitter

#2D #RTS #RealTimeStrategy #SimpleStyle #VFX #Variety



all-ages
Mild Cartoon Violence
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