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Comments (3)

What do you think?

Okay so those who read the comment section

Just know the reason I am working for twist is because his my best friend and also because he helped me in the past with things

If anyone thinks the next update is bad

Don't put it on him

Put it on me as I have to admit I am not great at making houses BUT I am willing to help a friend in need

So now I am officially apart of his game team and I will try my best to fix all problems

Even if I got to redo the map for him

So yes there's a lot wrong with the game rn

But his just a beginner that is trying hard to impress

And well he has impressed me for even recreating the pre alpha house even if the box brushes are wacked

But again his only a beginner so hopefully I can make his game into gold like mine! 😀

As I can see, you've made player's, neighbor's house by yourself, which I respect that.
Here some criticism:
It is necessary to improve the shape and textures for house models.
The map is ugly, especially the road. And the lightning is dark, because of shadows.
House needs to be lowered, because I can't jump on windows without stacking items. The house plan is very narrow, which is feel inconvenient walk, but it's also can be scary due to unexpectedly encounters with the Neighbor, so maybe it can stay unchanged.
But narrow windows needs should be fixed, because they're too narrow to fit in.
Maybe item placements should be changed since they're located close to basement (expect crowbar), but IDK.

Edit: In addition, AI's chase zone should be fixed, cause he tries to catch me in my property zone. And add more sounds for game, they're lacking.

Free

HELLO NEIGHBOUR!: EARMASTER Overhaul Public Gameplay Beta Test

Version: 0.0.212 months ago
DOES NOT REPRESENT CURRENT WORK WITH NEW NAME
Free

HELLO NEIGHBOUR!: EARMASTER Early Alpha

Version: 0.0.72 months ago
DOES NOT REPRESENT CURRENT WORK WITH NEW NAME

#horror #stealth #helloneighbour #helloneighbor #fangame HELLO NEIGHBOUR: CLASSET, which means Classic Concept, this is me and @Sysmile32 's take on an in-between prototype and pre-alpha build made into a full and polished game. Director and main ideas guy: @MysticStudios Main Dev and secondary ideas guy: @Sysmile32 Modeler: @ViktorTM



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
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