views
505
likes
8

Comments (4)

What do you think?

Game Looks promising and Your ideas are impressive,

however SirGiygas clearly does not know how to properly articulate him-/her-/*-self on the internet. Would recommend a language and also an advanced quotation course as I could not find any recordings of "Nibba" on the internet, as well as no documentation whatsoever about the statement below.

Mit freundlichen Grüßen und Guten Tag

Lambade303

"The best aciton RPG I've played in years. Great studend are group." - Nibba

Hey there! QBarrels here :)

Holder of Shards is our first big game. We are QBarrels, a group of 3 students that are learning game development by themselves.
Holder of Shards is an action RPG with an infinite procedurally generated world. The main concept of the game is, that you have a Hub-World (the infinite world) where you can farm some gear and level, explore the world, do side quests/dungeons etc. There are villages around the world, where an NPC will you give you a story quest, that teleports you to another world (which is not infinite and not procedurally generated) where you can finish that story line. After the completion of that storyline you can go back to the "Hub-World".

The game has lots of different story lines and one world for each story line.

The features of the games are:
-Shards, that affect your stats and can change the effect of your skills
-lots of different storylines that you can play on different worlds
-fast paced action combat/movement system
-Class Upgrades (similar to MMORPGs, where you can do "jobchanges")
-different playstyles/own skillbuilds for your class
-replayability system
and much more!

The game is inspired by games like Dark Souls, Legend of Zelda: Breath of the Wild, Cube world(a huge inspiration), Path of Exile and a few other games.

The game is still in an early development phase, meaning that almost every model and animation is just a place holder/prototype and the art style we want is not in the game yet. Lots of things are still not working properly and/or are buggy.
Stay tuned and wait for new Updates!

By the way!
We are also aiming for multiplayer but for now there will be singeplayer only.
And the game will be on kickstarter soon!

#rpg #action #multiplayer #fantasy #roguelike #QBarrels



all-ages
Mild Fantasy Violence

Game is getting closer and closer to get out of the Dev build phase :). Soon the first pre alpha build will be released. Stay tuned!

(working on a test level btw.)

https://www.youtube.com/watch?v=PH63iKTKYDM

The Devlog is up now! We hope you like it :)

YouTube
https://www.youtube.com/watch?v=PH63iKTKYDM
youtube.com

Hey everyone! Just wanted to post an uptade.. We decided to start a side project (because only working on 1 project gets boring at some point and sometimes you just need some rest from a big project..). We're working on a pokemon game as our side project

Great! Made some progress with the lootsystem. As soon as it is finished I will (hopefully if everything works) show some footage :)

We're having some technical issues again so we can't post the devlog video.. we are working on that and hope to fix it soon.

Working on some interactions right now. Soon inventory and equipment system will be implemented.
By the way we are starting a youtube devlog soon :). I will post the link as soon as it is up.

Working on the playercontrolls and camera right now.. i hope they will work fine..
Updates will come soon!

Here are some ideas for the classes that will be available in Holder Of Shards!

What do you think about the sunrise? :)

Working on Lighting right now..
Looks kinda interesting at night