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What do you think?

This goes kinda hard, if I do day so myself.

In Lavender Abyss, you play as a robot named Care. After a long fall, Care find themself trapped in a ruined city, deep below ground. Heavily damaged, they have to scavenge for parts, taking limbs from broken robots, or defeating hostiles. Either way, their time is limited. Every step, every jump, every swing of their weapon will slowly wear down their parts, causing them to break. Loose all their limbs and their done for. It's up to you to survive and find a way out.

Explore the ruins:

The ruins hold many secrets and memories lost to time. Along with this, spare parts and alternative paths can be found, so be thorough in your investigations.

Play your way:

You don't have to kill anyone, sneaking around enemies and scrummaging around for parts can let you slip away without conflict, or you can even take advantage of them, tricking them into friendly fire or to opening a new passageway, it's your move. Each enemy drops a unique limb, letting you use one of their abilities at the price of the limb's longevity. Experiment and find new ways and combinations to get past a hurtle, you have 4 limbs after all.

Watch your step:

The ruins are worst enemy and your best friend, leaving deadly traps such as long falls, water, and machinery that will crush you in an instant. Just remember, anything in the environment doesn't just affect you, it affects everyone. If an enemy dives into the water, they'll be just as unhappy as you'd be.

Look out for Lavender Abyss, sometime in 2024. Don't expect this to be a long game, as it's not only a proof of concept, but also my first game! So please don't be too hard on it, though constructive criticism is welcome. Enjoy!!!! >:3

#horror #action #platformer #scifi #puzzle #strategy #survival



teen
Intense Cartoon Violence
Intense Fantasy Violence
Mild Realistic Violence

Welp.... I'm a bit screwed... I'll keep you updated, but some files were lost and I'll have redo a MAJOR part of my game.

WIP

Here's what I currently got done and what I'll be getting done in the near future