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What do you think?

I get "Memory full in 630" when running this on an actual 464 with DDI5 interface. Any ideas what might be causing the problem? DDI5 has generally worked with all games I have thrown at it, 64k or otherwise.

Thank you.

download?

Midnight Streets

An "urban platformer", a flash project (Time <30 days) in game jam mode.

Expected release: September 2024

Staff:

Intro Music: Mr Lou aka R. Strauss

Intro Code & Screens GFX : Cyrille Ayor61 (GGP)

Loading screen: S_A GGP

Game Music : Manshovel

Game Characters GFX designs : Maitrejoe GGP

Game Code / Game GFX / SFX : Cyrille Ayor61 (GGP)

Game Betatest : Gomez GGP

Story: Mike must find Sandra in these seedy streets!

Sandra was at the night club in town, Mike was supposed to join her ...

The problem is that Sandra got taken in by a seedy gang in this city.

This mafia gang knows very well Mike.

This mafia gang knows that Mike's business is doing well and he's full loaded with cash!

"- You want to find Sandra? Bring 100,000 dollars in small bills immediately! Otherwise, you'll have to run over us and come get her!"

"- You're daydreaming Rand, that's out of the question!

I'm going straight to get her with the power of my punch and thanks to my dexterity This neighborhood is scary, but I have no choice!

I'm coming! Hold on Sandra!"

-2 differents routes.

-Mike is a romatic hero !

-Walk through midnight streets

and Grab:

a bouquet of flower

and

a key in order to acces to the fnal gang boss room !

Gameplay:

Some wrongdoers needs 2 hit punchs for beat them , watch out !

On DSK and CDT version .

Joystick : Up : jump ; Fire 1: Punch ; Left -Right.

Keyboard : QAOP and K for Punch

Redefine Keys possible .

On CPR version .

Up : Fire 2 ; Fire 1: Punch ; Left -Right on Joypad

DSK : run"intro : Game intro + Game

run"game : Direct Game

#platformer #fangame #arcade #amstrad #amstradcpc #8bit #platform #urban



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