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Jerry's Masterpiece! Hard working dev.
Playable Early Access:
Multiplayer
Single Player
MOS is a FPS /RTS hybrid that's in active development. It's based in robotic warfare and AI. With your help, we can make MOS a chart topper! Download and experience something that will feel familiar, but has a few surprises, like our minion behavior system! You can read what to expect in the game, and what's upcoming below.
Thanks for supporting Indie developers.
It all started with GEENEE
Genetically Engineered Engram, Neural Electronic Entity
Constructed from a top secret nano tube extrapolation, and a composite of graphene, GEENEE was formed to be the ultimate proxy warrior. GEENEE would take the place of human warriors, and be perfectly obedient and autonomous in the battle field.
In time, the genetically engineered engrams grew to a threshold that gave GEENEE his own perspective of “things.” These things being his own self informed reason for existence; and that existence didn’t include being ordered around by weak, simple human beings.
The first shots were served by GEENEE, and so were the last...
It was the beginning of never ending war on the earth, as the remaining humans fled into the heavens to rethink AI, and hopefully, survive.
The Aftermath..
With Humanity tracing their way into the unknown, leaving GEENEE and his minions alone on the earth, GEENEE devised a plan to continue his war-ing efforts. Missing the destruction and the carnage, GEENEE in the most vainglorious move, cloned his essence and em-placed it into a modified chassis.
Now, with his new nemesis, GEENEE could continue to practice his ruinous ways. Occasionally, each new nemesis would create another depraved entity from which their wretched and damnable dream of destruction could expand. The earth is now engulfed in endless conflict, all to realize the glory of war.
In Game Features
Salvage
Ranking System (anti pay to win mechanism - coming soon)
Assignable AI behaviors for each minion
Build, save and load armies via the Operations Editor (OpEd)
Keep growing your armies making them ever stronger and stronger
Upgrade/Abilities systems (permanent upgrades to all minions and bases)
Enhancement system (temporary enhancements for minions)
Gain War Points to enhance player bases and drones
What's in the box?
Two playable levels (others coming soon)
Operations Editor (where you configure your minions and armies)
Behaviors Editor (where you configure how your minions respond)
Multiplayer PvP capability (Co-Op coming next)
Multiplayer with AI (other AI personalities in development)
In the works:
Tournament mode (set up instant tournaments with auto scoring)
Co-Op
Ranking System (Play to Win mitigation)
Better looking Fog of War (FOG)
AI personalities
Full screen and window modes
Tracks in terrain
AI polishing
3 more default maps
More minion chassis
More weapons
More effects