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un alien bleu

Bleu.

Bleu qui commence.

Bleu qui insiste.

Bleu qui revient.

Bleu comme le ciel,

bleu comme le ciel encore,

bleu comme le ciel qui ne sait dire que bleu.

Bleu au matin,

bleu Ă  midi,

bleu le soir,

bleu quand la nuit avale le reste.

Bleu, bleu, bleu.

Bleu sur les murs,

bleu dans les yeux,

bleu dans la voix qui murmure bleu.

Bleu qui coule,

bleu qui déborde,

bleu qui répète bleu parce qu’il n’a rien d’autre à dire.

Bleu de la mer,

bleu de la mer encore,

bleu de la mer qui dit bleu Ă  chaque vague.

Bleu.

Bleu.

Bleu.

Bleu qui rassure,

bleu qui enferme,

bleu qui devient trop bleu pour ĂŞtre autre chose que bleu.

Bleu dans la mémoire,

bleu dans l’oubli,

bleu mĂŞme quand tout devrait ĂŞtre noir.

Bleu qui s’étire,

bleu qui s’étale,

bleu qui fatigue mais continue bleu.

Bleu sous la pluie,

bleu sous le feu,

bleu quand rien ne devrait survivre.

Bleu, bleu, bleu, bleu.

Bleu dans les rues vides,

bleu dans les néons cassés,

bleu dans les rĂŞves qui ne rĂŞvent plus que bleu.

Bleu qui cogne,

bleu qui frappe,

bleu qui répète bleu sans demander pardon.

Bleu au fond de la poitrine,

bleu coincé entre deux battements,

bleu qui respire bleu.

Bleu encore.

Bleu toujours.

Bleu avant le mot,

bleu après le silence,

bleu quand il n’y a plus de phrase.

Bleu,

bleu,

bleu,

bleu.

Bleu qui devient bruit,

bleu qui devient rythme,

bleu qui devient tout.

Bleu dans la neige imaginaire,

bleu dans le sable impossible,

bleu là où le bleu n’a pas sa place.

Bleu répété,

bleu martelé,

bleu usé jusqu’à devenir bleu pur.

Bleu sans métaphore,

bleu sans excuse,

bleu juste bleu.

Bleu au début.

Bleu au milieu.

Bleu Ă  la fin.

Bleu qui ne finit pas,

bleu qui recommence,

bleu qui dit bleu pour dire qu’il est encore là.

Bleu.

Bleu.

Bleu.

Et quand il n’y a plus rien à dire,

quand le poème est vidé de tout,

il reste encore bleu.

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It is December 12, 2000, in Finland, deep within the coldest reaches of the Nordic country, at the dawn of the technological boom.

You play as Raziel, driving along a lonely, snow-covered highway, the air crisp and the horizon stretching endlessly under a pale, winter sun.

You receive a call from your best friend, Olivier, who is in Ireland on business; his voice is warm and familiar, a small comfort against the isolation of the road.

Suddenly, your car sputters and comes to a halt—out of fuel.

You step outside into the quiet of the forest, where the only sounds are the crunch of snow under your boots and the distant whisper of wind through the trees.

Nearby, a dimly lit gas station stands like a beacon in the wilderness, yet the place feels strangely abandoned, almost out of time.

As you wander, you notice the ground giving way to a massive crater.

Curiosity pushes you closer: it is a mine, enormous and silent.

At its center, a factory rises, marked with a logo you somehow feel you recognize: Blur Factory.

The air here carries a metallic tang, and an unsettling stillness makes your skin prickle.

Even though you’ve never been here, the place feels hauntingly familiar.

Then, you see it: a metallic door, unassuming yet oddly compelling.

As you open it, a strange sensation washes over you.

Beyond it lies a world unlike anything you’ve known.

You are completely alone.

There is no second, no third, there is only this.

giphy_2.gif

Within the structures of the mine, faint voices echo through the corridors, as if trapped souls wander endlessly, lost forever in time.

The air feels heavy with memories of horrors long past, and every shadow seems to whisper of the atrocities committed here.

This factory has been the site of countless dark deeds, leaving a mark that refuses to fade.

One life may have survived, but the rest have vanished, swallowed by the weight of the past.

Time here feels suspended, and nothing has changed since that moment of unimaginable cruelty.

The mine itself seems alive with lingering sorrow and menace, a place where the echoes of the past will never be silenced

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— System | Windows 8.1/10/11

— To have a better experience, I advise you to set your resolution to 1280 × 720.

— I planned to create two versions, a French version of the game, but also an English version (perhaps in future updates)


CREDITS:

• @BleueberryDixie Creator, Director, Modeller, Coder, Animator

• @misfit-the-monster  Artist, Idea, Music

• @Jone-lacorffe  Support, Beta-Tester, 2D Artist

• @NeorrorGamer  Secondary Coder, Modeller

• @Paoty Support, Beta-Tester


A Creation by BlēueberryDixie • (2026)

#fangame #other #scifi #pointnclick #horror #fnaf



mature
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Drug Reference
Language
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