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What do you think?

Good demo of the game, wish I could do the whole thing. Hehe.

YouTuber: Fellowplayer
https://youtu.be/pLRKp7L2oaw

Good stuff! Keep it up :)

I loved this game, it was all around a very great experience, you got to use your wits to progress through the game! I would totally recommend this to anyone who is looking for some good puzzles! https://www.youtube.com/watch?v=fJEICu1O4lw

Very fascinating demo, the world is beautiful and the gameplay is intriguing.

I love seeing a world where I can pick up, rotate, and throw various objects for immersion value and where doing so is involved in puzzles or placement of objects for said puzzles.

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A few critiques related the demo(possible spoilers):

I'd suggest having the game save between rooms, particularly where the third room and the potential for instant death is concerned players are likely going to be frustrated by being sent back to the start and forced to redo the two prior puzzles again. Some players are likely to be offput and may stop the demo there due to the instant death combined with the long trek back.

The range on item pickup is a little quirky, I at times had items that hovered just barely within reach and had to strain to get to them, and other times had items that would feel near enough to grasp but fail, only to kick them when I stepped forward.

I'd suggest increasing the size of the reticle for interactable objects, the small circle is so tiny it blends in with the dot that is normally there.

I'd suggest swapping the LMB and RMB interactions, left to pick up and right to throw feels more intuitive and in line with other games, using right to pick up and left to throw feels a bit awkward due to habit.

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https://www.youtube.com/watch?v=SSZtO31Mwf4

wow once i get 7 dollers im definitly getting this do you do all the modeling on your own

"Hi, welcome to Seven Doors.

Behind this door, seven challenges are waiting for you that we have prepared specifically to test your skills. We're waiting for you behind the last door... If you arrive...

Now, if you are ready, you may begin. The door is open.

Good luck."

Seven Doors is a good occasion to have fun and test your skills, solving riddles and secret languages to dangerous situations and even be part of a giant chess game. As a player you will have to go through seven different atmospheres, all of them unique, special and surprising.

Seven atmospheres, seven challenges, seven solutions. Will you be able to reach the end?

"The Empty Library"
"The Enigma of Chaos"
"The Museum of Soulless Men"
"The Gallery of Framed Dreams"
"The Hall of Tragic Fate"
"The Secret of the Pharaoh"
"The Last Game"

THE REVIEWER SAYS... 8/10!!!

"The best thing about Seven Doors is that we never knew what to expect next and it was genuinely interesting to see what lies beyond each new door. " "The visuals are impressive for a small indie team." "If you are looking for a game that will provide a couple of hours of challenging and engrossing puzzle solving, then Seven Doors is definitely worth your while."

"Indie fans who love puzzle games should definitely take a look."

Click here to read the full review by GAMERamble

Languages: English, Spanish, Italian and Russian​

The demo is only in English and Spanish

Web: https://indigostudios.one/

Twitter: https://twitter.com/StudiosIndigo

#puzzle #adventure #FirstPerson #atmospheric #Mystery #WalkingSimulator #UnrealEngine #EscapeRoom #EscapeGame #other #indiedev #gamedev #development



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We bring you great news!

STEAM WEBSITE
Seven Doors already has a page on Steam and will be officially launched on Friday June 26th!
https://store.steampowered.com/app/1329320/Seven_Doors/

Share the news with your friends and on your social networks and add the game to your wish list.

Hi, folks,

This time we bring you the Catalan language!

Also, we have lowered again the difficulty of the room of the pictures and the labyrinth. We have added more clues and information where most of you made mistakes or got lost.

After a lot of hesitation and seeing reactions from some people playing the game we have decided to implement a very important clue that makes the resolution of the fourth door, The Gallery of Framed Dreams, much easier.