
Comments (68)
I love it
Nice game, yet there's some of bugs in here.
Congrats! Your first public release!!! Can't be more happy for you. As for the game, I have a mixed opinion, but still more positive.
I have a fond of style and atmosphere you're going for, but some sprites look out of place (especially S3 ones with modern style). Stages could use some work (Metropolis doesn't look like the one you tried to replicate), tho I understand that you don't have spriters for this, you could at least recolor existing ones.
Gameplay is nice. but a bit tad boring at times and buggy (crashed one time right at cutscene and etc). I was shocked when I saw that last Tails' level wasn't done properly and had flying "Active" with no background. The only boss here rn is nice, yet needs a bit of work. Too many hitpoints, so boss takes too long to take it down (for a first boss in the game). Levels with speed-type gameplay can use for some rearrangement and be a bit longer. Cutscenes are pretty long here and levels look here so miserable with its time (40 seconds for GHZ... why?). The throwback from a hit is PAINFUL, it annoys the hell our of me! delete this.
Plot is great, but dialogs are TOO LONG, mucho texto. I can see how this is your first scenario. There's no dynamic in these, looks like you had a quota for it - at least two lines. And that sucks! Especially when those lines are given to demon here, cuz he COULD BE intimidating, but he's just too annoying at times with these one-liners and overall "aura" y'all given him. Try to write a bit less words, use other phrasing, give less words to characters who doesn't need it (like Knuckles, because he's a loner and was pretty much in silence until he met Sonic & co). It'll make dialogs more dynamic yet less annoying to read/listen. Also voice acting is fine for a fangame, reminds me of SoH for some reason. And also I can't really understand what you're going for with characters - at first, I thought you tried to take canon events and continue IDW comics. Then you used Freedom Fighters (which aren't canon anymore). And... I'm confused. Cutscenes are energetic, that's really good!
Overall, the game is great, but needs just a bit of work here and there. I believe that you have all the power you need to make this game amazing. Incredible job, team!

in the level with tais' bullies or whoever they are, you just spawn in the last level with a collision missing and nothing is happening
(and you can't complete the level)
Okay, now since I played the game, I can say my opinion.
1) The Visuals : The Visual Graphics here is just sick as hell, I really love that.
2) Game Engine : I didn't saw any EXE game with Sonic Advance games engine, but it actually good.
3) Lore : Its only a demo, but story is really interesting.
4) Moveset : I kinda impressed that there is so many moves for characters, it's quite hard to control them, but still.
Free
Sonic.Exe: The Wrath on Mobius (Tails Demo Update)
A Patch Update in regard to bugs that are present in the game
Free
Sonic.Exe: The Wrath on Mobius (Tails Demo First Version)
This is the first build of the game that was submitted for the Luigikid EXE 4 Challenge. The first update released after submissions closed, so this version is the one that will be judged.

Sonic.Exe: The Wrath on Mobius is meant to be my own story-driven Sonic.exe fangame that contains original ideas of my own that not a lot of exes have done as much now. Certain things may be inspired, but the whole point with this game is that I want it to be something unique and interesting. Keep in mind, this game may contain flashing lights, profanity, and loud sounds, If you’re not a fan of that, don’t bother with it.

After many months of silence from Dr. Eggman since the events of the Metal Virus, reports would show that the doctor is back once again, up to his usual tricks. It's up to Sonic and his friends to put a stop to his schemes and save the day! However, Eggman isn't the only villain this time...

-English
-Russian
More to be added

---Developers---
@LoloBird - Main Director, Programmer, Spriter and Storywriter
@NotEyGLol - Assistant Spriting and Programming
@santi1807 - Primary Coder
@Lucsan2015 - Secondary Coder and Visual Producer
@tucann - Secondary Coder and Feedback Provider
@knucklestheechidnaispeak - Helper
---Writers---
@LoloBird (Main Writer)
GalaxyKnight7119 (Dialogue Fixes)
@tucann (Dialogue Fixes)
@Bones_Apple (Supporter, Idea Giver)
@NotEyGLol (Supporter, Idea Giver)
Random Stranger (Supporter, Idea Giver)
---Musician---
GalaxyKnight7119
---Spriters---
Kuyoru Yami
---Artists---
Jasno
Noobyvon
@Ruby_Yni
---Voice Actors---
OwenBushBaby (Sonic)
l0st_file (Tails)
Dogman1199 (Knuckles)
Daoloth (Eggman)
Azazel (LoloBird)
Cream (cloy_ish)
Sally (ChicaSepticEye)
Extras (LoloBird, FlashMightyGamer, tucann, doodlized, twisty2236, NovaVA)
---Testers---
AyKa7
Dalkano Mudkip
TanjiroSecretBalls69
Sonic.exe: The Wrath on Mobius by LoloBird
Sonic and all associated characters belong to SEGA.
All the sprites and music used all belong to their respective owners
Thumbnail by - @NotEyGLol
Game logo by - @NotEyGLol
Banner by - @Ruby_Yni
Cartoon Violence
Fantasy Violence
Language
Comical Shenanigans