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What do you think?

aww you added me to the description thats so nice ;-; <3

little_freddy_by_spring167.png

Little Freddy says "hi"

*made by me*

funny pixel bear game

super freddy world when

finally i can play super freddy bear on my faztendo entertainment system

Free

Super Freddy

Version: 3.0.2over 2 years ago
Play as Freddy Fazbear on a 2D platforming adventure to save his friends!

2022 Freddit GameJam Submission (2nd Rank Overall)

Approved by @Th3Badd3st "S-Teir fan-game by Default"

Status:

Released

Story

After the Fazbear Gang has been kidnapped, Freddy Fazbear sets out on a quest to save his friends!

Controls

A and D (Movement)

Space/W (Jump)

P (Pause)

E (Fire)

S (Swim Down)

Shift (Sprint)

Escape (Quite to Menu, During Pause)

Features

  • Fun Platforming gameplay

  • Multiple Unique Powerups

  • Multiple Enemies

  • 6 Levels

  • A bonus hard "Plus Mode"

  • 4 Achievable stars

  • Fun Secrets

  • 3 Different Endings

  • Toggleable Retro Filter

Special Thanks

@realscawthon (Creator of FNAF and Related characters)

@berowdee (Very supportive friend who has helped me out alot on my gamedev journy, go support and follow him)

@Th3Badd3st (Amazing person, great content creator, and seeing them support small games like mine just make me so happy!)

Credits

@PrestonC3po : All sprites and code

Freesound.org: All music and sound effects

Tags

#fnaf #fangame #adventure #arcade #platformer #8bit #gamejam #retro



all-ages

THE GAME IS OUT!!!! GO PLAY IT!!!

Dev Log 15:

I am pretty much finished with the game, only need a few things here and there and a stray easter egg, then release! Also, I have been working on adding another level, so there can be 3 stars instead of 2! This is the new level 5, the desert!

Just finished getting the game exported, so now the game will release on August 7th 12:00 pm MST!!!

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Dev Log 14:

I just finished the secret cutscene/ending, so the game is mostly complete! All I need is to impliment the achievments into the game and then the game is ready to release!

Dev Log 13:

Game is practically finished, all I need to do is impliment the final 2 cutscenes with sequences, and add gamejolt achievments. Note, I may not have time to add gamejolt achievments, and if I don't then they will come in an update later on.

Dev Log 12:

Brand new scan line filter has been finished! It can be toggled off and on for those who may have difficulty running it on lower end pcs. Also updated the gamepage images to include the scan line effect! Also added a coin counter in the top.

Dev Log 12: Finally started again after a few days, and I remembered I hate programming. Just spent likely an hour trying to set a variable without it being set everytime the room is open, but at least plus mode works now. Tomorrow the boss coding begins.

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Dev Log 11:

Just finished a bunch of work, mainly changing some controls, creating a save file, and implimenting "Plus Mode"! So far the game looks to be on track to release on the 7th, thanks for the support everyone!

Dev Log 10:

Not exactly what I had in mind for the 10th dev log, but this will do. Not much of a progress update so much as a status update. Tomorrow I go back to school, so that means cleaning up the house now. Over the weekend I will resume gamedev.

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Dev Log 9:
Working on a pause menu for the game, after that I will work on a few other things, some general polish, then I will work on exporting the game. When the game is exported I will add it to the gamepage on around the 7th.