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This is a Game we made for our school project, as such we used Java (the programming language of our school). I (Luca) wrote the "engine", world-gen & UI.
Timo made the waves, balancing, units, buildings & the enemy AI.
Marc made a hardware-project making a console to play our game on.

our git-page: https://github.com/LucaKleck/est-luca-timo-marc

The game description in our documentation (for school):
On a 49 x 49 sized field consisting of randomly generated landscapes like planes, forests, rivers, and mountains a path from the players base to the enemy portal is created.
The portal spawns enemy units which attack the player's buildings and units to destroy them. The player is able to farm resources by constructing various buildings which generate them after each round. With these, the player is able to build defensive towers and recruit units. The player needs to destroy the portal and therefore will have to send out troops that will fight incoming enemies.

The game is a turn-based tower defense game

you need java to run this game

#survival #strategy #tower_defense #td #defense



all-ages
Fantasy Violence

v2.0.1
- double-clicking ability with no range = next in the queue

v2.0.0

v1.3.0
- Labels for each resource
- Clicking tile with just 1 entity instant selects + fixed status effect selection limiters
- Menu updates
- Fixed crash from the destroy entity ability

v1.2.0
- Self destruct ability added for all entities

v1.1.2
- fixed that resources below 100% turned to 0 due to missing double to int calculation