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What do you think?
wonder_bunnies.png

This is the thumbnail of my game, I currently put it on devlog right now. But I'm trying to make a game with these animatronics int hem. XD

Do you have any guess when this will come out?

No need to rush or anything, I'm just curious.

Also is there a way to make freeroam games

okay this is epic

i have a question. can we import our own models?

Fnaf Kit is a game designed to allow for the creation of custom nights and maps that are both sharable and playable by anyone else with the game. The project was in on and off development for its first year, before it was scrapped and rebuilt from the ground up in its current form.

This game is a one-man effort, so progress is not that fast. If interested in helping out, pm me.

#pointnclick #survival #fangame #horror #other #fnaf #levelEditor #MapMaker #fnaf #fnaf



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
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Back with some more menu development. I've been integrating an old tween animator script to test out some menu animations.

It's been a slow week of progress as my pc has been having issues. So here's a quick look at how the new catalogue system may work. Icons will need redoing, but it's all coming together slowly.

An update not involving waypoints? Yes it's possible! The menu system is seeing an update to make it appear more polished at the moment. The object catalogues will also be having their super secret settings implemented, as well as receiving a new look.

Waypoints/animatronics are progressing steadily. It takes a lot of work to get the UI working as intended, but I'll keep posting updates should something seem worth sharing.

Waypoints now save and load into the map! At the moment, we're setting up a condition system to accompany them. This is needed for things such as checking doors are closed, how much power is left or an object is switched on.

Slowly getting the Animatronic menus up and running.

Currently going over the save/load system, in preparation for more customizable objects like buttons and waypoints. Once they can properly target AND maintain them after reload, things will be a lot closer to a proper Night mode.

Poorly compressed Gif of a poorly made Animation for testing animatronic AI.

Floors! Floors! Four floors, floors for the floor, the floor is made of floor, we're floored. Floor support is finally working after sitting dormant in the code since the wall system went up. the Room settings panel is getting a rework (draft pictured)

The project is making some proper headway now, here are two teasers for what is currently making its way into the editor.