Game
FNAF Kit
3 years ago

Currently going over the save/load system, in preparation for more customizable objects like buttons and waypoints. Once they can properly target AND maintain them after reload, things will be a lot closer to a proper Night mode.




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Buttons jump scare test shot

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Buttons ver 2- jumpscare Test

If you're wondering why the next build is taking so long. here is the answer.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.