Game
FNAF Kit
4 years ago

Waypoints/animatronics are progressing steadily. It takes a lot of work to get the UI working as intended, but I'll keep posting updates should something seem worth sharing.




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Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons jump scare test shot

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Buttons ver 2- jumpscare Test

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.