Game
FNAF Kit
3 years ago

Waypoints/animatronics are progressing steadily. It takes a lot of work to get the UI working as intended, but I'll keep posting updates should something seem worth sharing.




2 comments

Loading...

Next up

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons ver 2- jumpscare Test

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

If you're wondering why the next build is taking so long. here is the answer.