Game
FNAF Kit
4 years ago

Waypoints/animatronics are progressing steadily. It takes a lot of work to get the UI working as intended, but I'll keep posting updates should something seem worth sharing.




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Buttons ver 2- jumpscare Test

Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

If you're wondering why the next build is taking so long. here is the answer.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)