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#shooter #roguelike #pointnclick #rpg Just moves with WASD and click to shoot enemies, some weapons require you to hold the mouse for it to fire though. You can also press the spacebar to slide, Q to switch weapons, and E to interact. As for gameplay, enemies do an arbitrary amount of damage and you can kill them for weapons. Don't expect an update soon.



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Cartoon Violence

Looks like game dev in the middle of March was a mistake: AP season is rolling around and I'm wasting a bunch of time. Also got an existential crisis trying to make a hub world. For now, v0.3.0.1 is out (it's a download). A boss will probably come soon.

I haven't been on here in a year apparently and not a lot has changed with my game, but a lot of systems in it have. I'll probably call it v0.3.-1 because it's just not there yet.

v0.2 with very broken mechanics and a brand new game architecture is coming out today. You can now hold to shoot, but semi-auto still exists in the game I just need to make textures and damage values for it. Oh to the one person reading this, vote pls.

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Rewriting all of the important scripts and scrapping the old ones allowed me to do cool things like play with a controller (multiplayer potential) and the generation of various weapons and enemies, but *this* will take some fixing.

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First pre-build released without a title screen or loading screen, so it's just an awkward grey screen after it says "Made With Unity". Nice.