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🕯 Game Idea: The Last Light
🔹 Core Concept
You’re trapped in an old abandoned building with only a lantern. The lantern’s fuel slowly burns out. Your only goal: find the exit before the darkness consumes you.
🔹 Gameplay Loop (Simple to Build)
Explore maze-like hallways/rooms.
Collect fuel cans to keep your lantern alive.
Avoid the entity that only appears in the dark.
If your lantern dies → the monster becomes visible and chases you.
If you keep the light alive → you can survive, but the monster still whispers and makes sounds nearby.
Win condition: Find the locked door + key and escape.
🔹 Scares (Easy to Implement)
Random footsteps / whispers in 3D audio.
Doors slam shut behind you.
Simple jumpscares (static model + scream sound).
Screen flickers when the monster is near.
🔹 Why It’s Easy to Make
One main mechanic: lantern fuel (a timer).
Simple AI: monster spawns/chases only in dark.
Assets: a dark building (can be basic cubes/walls), lantern model, fuel pickups, one monster model.
👉 This is basically a short survival horror you can make with minimal scripting and assets, but still scary because of atmosphere and light mechanics.