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๐ The world has already ended.
๐ฅฉ Food did not survive it.
In The Last Serving Co., you work for a powerful restaurant corporation in a post-apocalyptic world where food is rarer than gold. With farms dead and supply chains destroyed, the only remaining source of food lies underground โ inside living, breathing dungeons.
You are sent down as expendable personnel.
๐ณ๏ธ Each descent leads into an organic labyrinth filled with traps, hostile creatures, and mimics โ entities that disguise themselves as food, furniture, walls, tools, and even people.
Some mimics trade.
Some protect.
Most will kill you.
โฑ๏ธ You are always racing against time. Miss the extraction countdown or die inside the dungeon, and everything you collected is lost. Fail to meet company quotas, and the company will โterminateโ your contract permanently.
โฌ๏ธ The deeper you go, the rarer and more valuable the food becomes โ but the dungeon grows more aggressive, more unstable, and more alive.
๐ฆ Disease, contamination, weight limits, and unpredictable dungeon behavior turn every run into a high-risk operation.
๐ด Between expeditions, you manage the company restaurant.
Raw ingredients become meals.
Meals attract customers.
Customers generate profit.
Upgrade your restaurant, repair broken elevators, hire NPC workers, and unlock deeper dungeon access. NPC workers can help โ but they are slower, fragile, and just as disposable as you.
๐งฌ The dungeon remembers death.
It grows from it.
Trade with merchant mimics, seek treatment from rare medical entities, upgrade equipment through crafting mimics, or hire mercenary mimics for protection โ if you can afford them. A single wrong choice can turn a peaceful trade into a deadly encounter.
You are not a hero.
You are inventory.
Serve well โ or be served.
#horror #survival #dungeon #procedural #roguelike #resourcemanagement #restaurant #simulation #postapocalyptic #mimic #dark #atmospheric #psychologicalhorror #corporatedystopia #inventorymanagement #singleplayer #coop #multiplayer #peertopeer #other