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What do you think?

It's a pleasure to have this game built on my engine :)
I haven't finished it yet but I do want to address a few issues.

First, the attacks are a little unbalanced, especially the ones in Phase 2 due to the high speed mixed with the spawn RNG. Having sprite-accurate hitboxes is often frowned upon, so this is something I recommend changing.

Second... there's a crash in Phase 2. "OffsetAdder" isn't initialised before you read it, so I recommend looking into that and testing the phases for yourself to prevent it from happening in the future.

Overall, I like how this game looks. 9/10.

This is a game about "The Last One", if you ask yourself what that means, you will have to find out yourself!
The Game features 2 languages:
- A German version
- An English version
Please let me know of any translation bugs ASAP

#rpg #fangame #Bullethell



all-ages
Fantasy Violence
Animated Bloodshed

2.0.1 Patch:
Fixed non-existing variable crashing the game in the english version

UPDATE HAS BEEN PUSHED:
Changes:
- Dragon has now a phase 2.
- Fixed some bugs relating UI and Entity Death.
- Better Attacks

What I plan for the future:
- Select Language in 1 UI (Will decrease Zip size significantly)
- Better Overworld.
and more..
GLHF

Development continues! Im nearly done with the attacks and the game has been fully translated, only a few attacks are left now.
Do you think I should dedicate my time on working a little bit on the overworlds? Heart if yes please.

Hello again,
Development has halted. Though I will Translate the game to German, I will not be working on attack patterns until I find good patterns to code. Stay tuned!

Hello there again
Development has kinda slowed down because I don't have any great ideas for unique attack patterns. But im nearly done and ready to publish

Nearly done with the update! Should be able to upload it at the end of the week. Stay tuned!

I am working on a new version. including but not limited to:

- Nice background
- New attacks
- ...and a very exciting surprise....