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What do you think?

Man, you did such an amazing job with this mod. So much changes and additions that really made it feel fresh. The dialogue and some cutscenes genuinely made me laugh as well. Absolutely phenomenal work!

There is a way to make an alternative to the path of rodriguez in which Leonard is a replacement for rodriguez, as for me, there is a premise that he was able to take the true art style scroll from the father of the yogurt master (and also because I want to see an epic battle of the entire jerry team against hart)(I'm also Russian and all this was translated through machine translation) (and if it sounds like nonsense, then I'm sorry)

Any updates?

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I find this in a vegaful mod

Hey there! I was just wondering if there was any progress on the Johnny and Gary route. Also, sorry if this is a bad place to ask, I honestly had no idea where else to ask about the progress on the game.

A mod expanding another mod that crosses over two separate fangames.

LISA: Vegaful in Hopeful lets you experience the events of LISA: the Hopeful from the perspective of everyone's favorite goons working for the best warlord in Eastern Olathe, Vega Van Dam*.

*(When compared to other people named Vega, anyways.)

  • Run through Backwater Olathe from a new-ish perspective.

  • Play around with every party member from Vegaful, plus two from Hopeful, all there for you to recruit and use at your leisure. There are also three unique party members on a certain route as well.

  • Paul Peacock modified slightly to act like a normal party member (assuming you don't miss him).

  • A few tracks from Vegaful added into the mix of battle themes.

  • Nine endings across four routes.

  • Some miscellaneous minor things I threw into the game for the heck of it (new fights, new equipment, etc.).

  • And probably a bunch of glitches and typos I forgot to get rid of.

This is an expansion of a mod originally by SpecterReaper.

LISA the Hopeful was originally made by Taco Salad, and LISA the Vegaful was originally made by Frowgurt, (not to mention the numerous contributions others have done to bring both of those games into the state they are in currently).

Some additional moves for certain party members originate from SpecterReaper's Sindy Gallows overhaul, and are used with permission (albeit permission I should have gotten earlier than I did). Full disclosure, Leonard's moves have been tweaked slightly to adjust for a different combo dial.

This isn’t an official LISA title, and the publishers of the official trilogy suggest that you play one of the mainline games before moving on to any fan games. More info can be found here.

Obligatory Tags Section:

#fangame #LISA #LisatheHopeful #LisatheVegaful #rpg



mature
Intense Cartoon Violence
Intense Fantasy Violence
Blood and Gore
Sexual Violence
Alcohol Use
Drug Use
Tobacco Use
Sexual Themes
Strong Language
Crass Humor

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.

Addendum to 1.3.2:

Fixed a buggy (though fortunately easy to miss) screen transition and changed up some item descriptions so they’d fit on screen better.

I've remade the packages due to realizing the differing dates could come off as confusing (because of a youtube video that came out less than an hour ago).

This is NOT an update. If you've already downloaded the latest addendum, there's nothing new here.

Addendum to 1.3.2:

Fixed some issues regarding the Vega route endings and Paul Peacock.

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

Addendum to 1.3.1:

I can't really explain this one in the word limit, so you'll have to read the article for this one.

It's about the pace at which Sawyer learns his moves.

Addendum to 1.3.1:

Fixed some visual bugs with the Kegger Krew truck in the normal route.

No, I do not know why anyone would do that to themselves.
My mods aren’t interesting enough for challenge runs.

Addendum to 1.3.0:

Fixed Sawyer being added to your party in the waterfall area regardless of meeting his “remain in party” conditions, and fixed a bug with the route's final boss not initiating if Sawyer (and only Sawyer) is in the 4th party slot.

Addendum to 1.3.0:

 Fixed an easy to miss jumping bug, and an issue with a map transition in the swamp area forcing you to redo part of the rainstorm section when backtracking.