Game
LISA: Vegaful in Hopeful
1 year ago

Addendum to 1.3.0:

 Fixed an easy to miss jumping bug, and an issue with a map transition in the swamp area forcing you to redo part of the rainstorm section when backtracking.


I had released a previous fix maybe about ten minutes earlier, but due to not fully fixing the problem on a second look, I took down the original post tied to it.



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I'm not allowed to post this without writing a few words, but there's not really all that much to say.

S O O N

The Vega Route has begun actual development.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

Three days.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.