Game
LISA: Vegaful in Hopeful
2 years ago

Addendum to 1.3.0:

 Fixed an easy to miss jumping bug, and an issue with a map transition in the swamp area forcing you to redo part of the rainstorm section when backtracking.


I had released a previous fix maybe about ten minutes earlier, but due to not fully fixing the problem on a second look, I took down the original post tied to it.



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The Vega Route has begun actual development.

Crimbo.

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

He's not in it.

I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!