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ZeroG 360Degree freedom shooter where you can fly around with spaceships and enjoy combat in a Gravity free environment.
Controls:
WASD Normal Walking.
Shift Sprinting/Boost.
Space to Jump.
Q or E to roll while in 0G mode or in ships.
R to interact with ships and doors.
L to toggle the Hud
1 to toggle Musik
-----Vehicle-----
2 to Change camera
Hold alt to activate thruster mode
Patch Notes.
(Current) Ver 1.6.0
-Fixed player navigation on the planet(player should now properly rotate around the moon)
-ReSculpeted the moon and added a normal map.
-Added Ambient music.
-Added several other sounds.
-Added a Jeep Vehicle which you can find on the moon.(marked out with a green beacon.)
-Added AI Spawn to the Som System.
Ver 1.5.5
-Added Mega-map(started working on flying to different systems which will all be part of one mega-map, look out for a ring close the station.)
-Added a new moon.
-Added Gravity to the Planet/Moon.(Affects ships and player)
-Added you can now land and walk around on the Moon.(this is still a bit buggy in some locations.
-Added code to prevent rendering/moving issues when the player moves far out of the map.
-Added Ships can now grab onto asteroids.(press g to unlock again)
Ver 1.5.3
-Added Health to player ships.
-Added a Console to spawn ships.
-Added physics astroids.
-Updated the unreal engine project from 4.16 to 4.18
-Fixed AI Flying out to nowhere.
-Fixed AI infinite missile spawns.
-Cleaned up a bunch of code.
-Made Forces/torques frame independent.
Planned features
-Adding economy(for each ship kill you get money, maybe also mining.)
-Ship upgrades you can buy.(Health, More speed, More damage)
-Repair/Resupply Station.
-Adding Ammo.
Ver 1.5.2
-Reworked targeting + faction system(Enemies should now randomly pick a target instead of focusing on the player.)
-Added Astroid field to spawn points.
-Reworked rockets, (should now always cause damage and explode, instead of orbiting the target.)
Ver 1.5.1
-Added Physics grid to the Station(removed G Key for changing to G/ZeroG mode.)
-Added New environment meshes.
-Ship spawn points orbit now.
-Reworked code for Ships, Player, AI_Ships
Ver 1.5.0
-Added new main level.
-Added Faction system to AI, there are two factions now(Green friendly, Red Enemy).
#adventure