Comments
An ambitious planned small-to-medium sized game based off of my scratch top-down shooter which will hopefully make up for the graphics with gameplay. Planned features include:
-A map composed of tiles, each containing their own area.
-A huge variety of zombies with special abilities, weaknesses, strengths, etc.
-"Zombie Migration," zombies move from tile to tile, so previously clear areas might get new uninvited guests.
-Looting, crafting, an inventory system, resource harvesting.
-A fully destructible environment, so nowhere is safe from zombies
-Zombies come in constantly, not in waves.
-Some kind of base-building mechanics
-A story (based on a story where hallucinogenic drugs allow for connection with otherworldly supernatural entities)
-Multiple endings, along with a perfect, world-saving ending
-A roguelike type weapons system (You're given a variety of weapons to choose from, you can choose simple guns or melee or fight using combos, such as covering an enemy in gasoline, then burning them)
-A world that's a splice between sci-fi and the modern world (hi-tech things exist but aren't "mainstream" )
-and more...
Hopefully i can develop this game further, i'm still only a beginner to game development so i'll develop this game as i learn. The age rating will change to fit the newest version of the game. Everything is subject to change.